Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Sunday, November 28, 2010

Review: "Tangled"

For those of the spoiler-phobic disposition, beware, I may sprinkle some rather liberally through this review. If you wish to avoid them, I'll give you the short version: I did not love this movie. I didn't hate it, either. I'd call my reaction "tepid" and occasionally frustrated at what I felt like it not only could have been but should have been. I will also say that I appear to be in a vast minority, judging from Rotten Tomatoes and my own online f-list. If you saw the trailer and thought it looked like a laugh riot, then go, you'll enjoy it. If, like me, you looked at the preview and thought they were trying way too hard and not hitting the mark, wait for DVD.

Spoilers beyond this point, beware all ye who read past this line.
Since I got home last night I've been trying to focus on exactly why
this movie fell so far short of my already hesitant expectations, and I'm still not entirely sure. In part, I felt like the character animation wasn't quite up to snuff-- the three leads look too perfect, with no blemishes, little imperfections, or quirky facial features to offer anything very interesting to look at. They came off looking more like dolls than people, and without much in the way of visual performance beyond highly repetitive slapstick numbers and not a lot in the way of internal mechanics, I found myself very aware that I was watching some very pretty emptiness. I might change my mind if I ever watch this again, but going off my first impression, the characters didn't seem to do much in the way of "thinking" or experience an emotion that wasn't telegraphed a mile wide.

This leads to my second issue: the lack of character depth in general. Again, I'm not expecting Hamlet from Disney, but characters that feel like they had at least some thought beyond archetype tropes put into them would be nice. Rapunzel fared the best in this department, I think, and there were some interesting things done with her, but quite often she ran into trouble in terms of interesting animation that might have added that little extra depth that could have pushed her over the edge in Really Interesting territory. Sadly, she spent most of her time hovering in the Has Potential lobby. To a lesser extent, Flynn suffered from the same issue, and the Mother character was just flat as a pancake. I tried to get invested in them, but the only one I felt an even remote connection to was Rapunzel and quite often that connection would get squashed by a completely unnecessary musical sequence or series of slapstick jokes. This happened with nearly any moment where started to feel like we were finally getting into some character development/connection, which was irritating and downright annoying by the end of the movie. I get the concept of delayed gratification, but the filmmakers weren't giving me enough time to get a solid foothold into my caring about ANYTHING that was happening. It's like in their effort to ramp up the swashbuckling adventure/humor elements they cut too deeply into any real emotional resonance for the audience (or just me, whatever).
Major irritants: the musical numbers and the animal sidekicks. I'll give the horse a pass since they did a serviceable job of making him important to the plot in some small ways, but the lizard was completely pointless and just took up running time that could have gone into character development or humor that didn't involve hitting someone with a frying pan. The same goes for the songs. I'm not anti-musical, in fact I quite enjoy them when they're well-made. But I have a rule for the musical numbers: if they don't advance the plot, reveal character, or transport the audience from one level of emotion to another in the service of the previous two things, in ways that can't be done as efficiently with plain dialog, cut the song because it's dead weight and will drag the pace of the movie down. For me, that was every SINGLE song in this movie. I have never been so annoyed with musical numbers as I have been with this movie. I could be a bit more forgiving if the songs were at least catchy/fun enough to be memorable, but none of them were. They were dull, dead weight around the neck of this film, and again, that time could have been better used in the aid of character development or plot advancement.

I've mentioned the humor several times, and it probably works for a lot of people. It didn't work for me at all. Can't say why, really, maybe it was too dependent on repetitive slapstick and abruptly halting animation and not anything actually clever or creative. This was probably the biggest mood dampener for me, since it felt like so much of the run-time was devoted to it and it just flat-out did not work for me. I gave a few half-hearted chuckles at first, but I got tired of it pretty fast and gave up. Other people seem to like it, and if there's anything that's subjective, it's humor, so eh, whatever. I do object to the filmmakers trying to use it for character development instead of actual character development in the case of Flynn.
All in all, though, I think my biggest complaint was this nagging sense that this movie really could have been something a lot better and different than it was. It felt like I was watching something that could have been great but was hamstrung by a bunch of people who were too afraid to take risks. Elements of this would surface now and then and I'd find my interest piqued only to have it re-submerge and never appear again for the sake of banality. That was the worst of it. Don't dangle the carrot in front of my face long enough to get me excited and then take it away. You can't be brave and cowardly at the same time, either take the court or go back to the bench.

I don't know if it was a lack of faith in the animators, the story, or the audience, but I suspect the latter. Rule one in movie-making: trust your audience. If you can't do that, do something else with your life. Trust that we will understand what a character is feeling without having to spell it out in huge letters. Those musical numbers felt superfluous specifically because they were not necessary to understand anything. It was like getting "Anakin, you're breaking my heart" on repeat for two minutes a pop every ten minutes or so. Film, and especially animation, is a visual medium: SHOW us, don't TELL us. If you don't trust the audience to understand the significance of a moment that has been built up for half the film in every conceivable way without a song TELLING us how the character feels, you have issues. The moment with the lanterns would have been so much more powerful resting on the ability of the animators to convey it on Rapunzel's face instead of the song they felt was necessary. I get it's a big moment, I don't need you slapping my face asking me if I get it yet. Give us the opportunity to figure it out for ourselves, it means so much more when we do. Other animation studios get this, it's time to step up and get with the program.
Having said all that, I didn't hate it. It's not going on my "must own" list, or even my "I'll rent it when it comes out" list, but I'm probably in a minority there. Everyone seems to quite like, if not even love this movie, and that's fine. I really wanted to, heck, I paid $9 to see it on an evening when I could have stayed off the icy streets and watched a movie I know I already like. I heard friends wax poetic about how much they liked it, I skimmed reviews to the same effect, and I figured if nothing else I'd get an hour and a half of nice animation. Instead I spent an hour and a half being very aware that I was watching a movie in a theater. I was constantly aware that I had seen nearly all of this before in other Disney movies and I had a hard time trying not to directly compare them. It was like a mash-up of The Little Mermaid, Beauty and the Beast, Aladdin, and the Hunchback of Notre Dame when it would have been nice to just see Rapunzel without the ghosts of Disney past. Yeah, you had some successful movies back then, but don't strip their carcasses to try and pad your new movies. Figure out WHY those moments worked and go with that, don't just recycle the same ideas over and over again. In short, I was bored. I am frequently many things while watching animation, but"bored" is not one of them, even if the movie itself isn't that great. I left feeling frustrated, confused and irritated at the waste of it all. It wasn't bad, but it wasn't what it could or should have been if someone had taken the chances the film needed to really breathe and come into its own the way it had the potential to do.

For a less clichéd version of (a surprisingly similar take on) the Rapunzel story, check out the graphic novel Rapunzel's Revenge by Shannon, Dean and Nathan Hale. I read it a few years ago and found it really charming and clever in ways that fell flat for me here. Even if you liked this movie, check it out, you'll probably like it.

Tuesday, October 19, 2010

Brenda Chapman Off "Brave"

Okay, it's late and I have things I need to be doing aside from this, but I won't be able to sleep tonight until I get this off my chest. It seems the upcoming Pixar film Brave (formerly known as The Bear and the Bow) will no longer be directed by Brenda Chapman as she has left the studio. For anyone who missed my commentary on the discussion around the lack of leading females in Pixar films, Brave was kind of a big deal, not just because it marked the studio's first female lead but also because it would mark its first female director as well. And just like in live-action, female directors in animated features is a rare thing. In fact, Chapman is America's first female animated feature director with The Prince of Egypt. She hasn't directed another movie since then, and I'm having a hard time coming up with another female animated feature director outside Nina Paley (who was totally independent and not part of a big studio). So now, it's being directed by Mark Andrews who co-directed the Pixar short One Man Band, but beyond that I don't have much info on him.

No one's saying why Chapman was replaced yet, and honestly, it could be for legitimate reasons. Directors and people in all sorts of positions get replaced in films all the time, so what makes this such a big deal? Precisely because there are so few women directors out there, especially in feature-length animation. Especially because it's at a studio with the prestige and clout that Pixar has. The reason this studio gets singled out for this sort of scrutiny is because they make good films, period, and people pay attention to them. Why does anyone care if Pixar has a female lead or a female director? Because it matters what they do. Because they set a standard in the industry that matters not just in animation but in live-action film as well. Up was the only animated film aside from Beauty and the Beast to break into the Best Feature category at the Oscars, and before that there was questioning amongst critics as to why Ratatouille hadn't made that leap as well. John Lasseter has stated that Pixar is a director-driven studio and that telling a good story and artistic vision come before anything else there, so it's especially troubling that its first female director left before her project was even finished. Said project is now to be finished by someone else, who is male. This isn't surprising, seeing as how female directors are so hard to come by, but it begs the question yet again: when are women going to be able to tell our own stories? When will this not be a big deal? When will we stop having to put "female" in front of "director" to clarify that it is a woman directing a movie?

I'm far from the only one asking these questions, too. The Animation Guild Blog posted about this in June with Where the Girls Aren't; Film.com recently asked In What Year Will Female Directors Make Up Half the Workforce?; and Women and Hollywood reported on the Zero Progress Made on Gender Disparity in Films Targeted at Kids. I'm sure there are others out there as well, but the point is, as much as gender shouldn't matter in terms of replacing a director on a project, frankly, it does. Not only does the director guide the cohesiveness and vision of the entire film, but in a project like this, where much of the creation of the project was helmed by the director, the loss of a rare female vision for a female-centered story is sad, disappointing, and for someone like me who hopes to break into both directing and animation, it's discouraging and frustrating. Mark Andrews may be more suited to helm this project than Chapman was, and he may do a fine job and help produce a good film with a good female lead. But it won't cease to be troubling that Chapman is one of the few women successfully blazing this trail in American animation, and that her leaving a project is causing such a stir specifically because she's a woman. Yeah, gender shouldn't matter, but it does. When half the population of the human race is considered "other" and "token" and under-represented in such a huge way, the loss of one in a position like that matters.

Sunday, October 3, 2010

Animation Break!

Well the school year is upon me again and naturally I didn't get around to making all the updates I wanted to for the blog. I'm working on my feminism in animation series still, but in the meantime I thought I'd just post up some really cool things I've collected from Youtube over the past while.

What did I do before Youtube? I honestly don't remember anymore.

Nina Paley's very creative Flash animation demonstrates her standing on the so-called "Cult of Originality" that seems to be quite pervasive at the moment. I quite agree with her point: everything builds on what came before it, and art is certainly no exception.

Another Paley Flash bit, this time it's the opening credits of her film Sita Sings the Blues. It's not only very well-designed and animated, but it conveys the Hindu version of the creation of the universe without any narration or dialog in approximately three and a half minutes. That's some visual storytelling.

Some wonderful traditional animation from Tony White. While I'm ambivalent about actually animating Hokusai's work, since one of the things I always found striking about it was the implication of movement-- to make it actually appear to move seems to take something away from it. But nonetheless, this is wonderful work. Also, it's very informative about the work of a brilliant artist.

Russia has such a rich history with animation I'm a bit beside myself that I can't get my hands on more of it. If anyone used to watch the Animated Shakespeare show on HBO back in the '90s, I believe most of, if not all of the animation for it was done by Russian studios and there was a fantastic variety of media and some incredible creativity at work in those. This short was linked to me by a friend in Hungary and I can't tell you how much I love it. It's a perfect example of comedic timing at its best.

I may be a little bit biased, since I grew up on He-Man, She-Ra, Transformers, and My Little Ponies, but even disregarding the nostalgia factor, this is some very creative stop-motion animation done by (I believe) amateurs. This is the first video I favorited on Youtube years ago and I still get a kick out of it.

A professor of mine last year showed this in class and it absolutely blew me away. It is bar none one of the most moving, creative, and perfectly executed pieces of animation and performance art I've ever seen. If you haven't seen it, watch it. If you have, watch it again. It's simply spectacular.

Sunday, March 28, 2010

Review: "How To Train Your Dragon"


Well it finally happened. Dreamworks Animation finally nailed it. Kung Fu Panda set the bar for the studio as far as I'm concerned, and How to Train Your Dragon raised it.

I feel I should preface this by saying that I had no idea what to expect going into this movie. I hadn't seen many ads or any trailers for it, and barely knew it existed until just a few months ago. I knew nothing of the plot aside from the fact that there were vikings and dragons, and everything I'd seen looked pretty fun and silly. I didn't know Chris Sanders and Dean DeBloise (whose work you might know from Lilo and Stitch-- which I will coincidentally be writing about in my feminism in animation series) were the co-writers and directors, I didn't know anything about the voice casting (surprisingly and refreshingly skimpy on the celebrity names), and I sure didn't expect it to be so moving. Directors like Sanders and Dean, and Brad Bird (The Iron Giant, The Incredibles, Ratatouille) keep treating their audiences like they actually have brains and emotional intellect, and have studios capable of producing animation quality that backs those things up, hopefully more animation directors will follow suit.

So, having gone into the movie with very little in the way of expectations other than maybe some silly comedy and lots of wisecracks-- it's Dreamworks, after all, that's usually what they base their movies around-- I was not prepared for the movie I actually saw. It had its funny moments, certainly, with nary a fart joke or pop culture reference to be found, but it wasn't a wacky comedy like what I'd been expecting. The story itself is really basic, and yeah there are loads of predictable tropes like 'the coming of age story', 'the geeky guy likes the popular girl', 'a boy and his dog', 'teenager emotionally estranged from parent/s who don't understand him', 'the dork who doesn't fit in because he's too different', and so on. And yeah, one of the big underlying messages of the movie is the typical 'just be true to yourself', but it's actually really underplayed in favor of something that usually gets less focus: 'learning to understand something differently'.

The main character, Hiccup, is from a tribe of Vikings (who speak with Scottish accents for some reason) who raise sheep, build houses, and kill dragons. Mostly the latter, although the house building is tied in with that as well. Their village is constantly raided by dragons who carry off their sheep, and the Vikings are experienced enough with killing them that they have some classifications and techniques for each species, and even have a right of passage tradition that involves training to fight and eventually kill them. Hiccup, a small, skinny teenager who isn't understood or respected by anyone, especially his father, the village leader and big brawny tough guy, wants more than anything to kill a dragon and earn some respect and affection. He isn't strong enough to wield his own weapon, but he's clever enough to design a catapult to do it for him, and manages to down a member of the most mysterious and enigmatic of the dragon species, the Night Fury. When he finally finds the injured dragon, he finds he can't bring himself to kill it, and instead starts observing and eventually befriending it. What he learns about dragon behavior is often at direct odds with what he's being taught in dragon training, but through his understanding of dragon behavior, he's able to rise to the top his class despite his complete lack of warrior prowess.


Meanwhile, he's also figured out how to repair the injury to the dragon-- now named Toothless-- which is able to properly fly again with teamwork. The flight scenes are amazingly well-done, not only because they're beautiful in and of themselves, but because they drive home the beauty of the relationship between Hiccup and Toothless. We get to experience the exhilaration they both feel at getting to fly right along with them, and the fear they both feel when they fall. Hiccup's actions have made him responsible for Toothless, and Toothless in turn helps validate Hiccup's unconventional ways and gives him a kind of freedom and perspective he couldn't have achieved on his own. Neither one can reach their full potential without the other, and the flight scenes drive that home beautifully without a word.


I also really liked that they didn't shy away from the potential consequences of Hiccup's actions, and there are some surprises toward the end. In retrospect, they probably shouldn't have been as surprising as they were, but at the same time, it happens so rarely in movies for younger audiences-- or even older ones for that matter-- that it took me off guard. There's a more mature sensibility at the heart of the movie that is refreshing in general, and most certainly so for Dreamworks animation. It's a fun movie, but it's not afraid to get into some more serious issues for the sake of more emotional integrity. I highly recommend seeing it, and especially in 3D, which isn't something I typically recommend. I've never seen a movie in 3D in the theater, and I usually don't feel like I'm missing out on that much, but I do regret not seeing this one in it. I actually forgot it was supposed to be in 3D until I was leaving the theater and saw the sign on the poster that said it was in 2D only. No gratuitous things flying toward the camera for the sake of a gimmick, I get the impression this 3D was used intelligently, to heighten the experiences of the characters onscreen for the audience.

So in summary, this movie will likely be compared to a lot of other movies out there. Some of the comparisons will be fair, some will not, but to take the film only on the basis of its tropes (of which there are many) leaves out how those tropes are presented. All movies and stories work with tropes, either by employing them or defying them. It's in the execution that makes the difference as to how an audience will respond to it-- whether attention was paid to the characters and an investment in having the audience care about them is paramount for me. It's clear the filmmakers here cared about Hiccup and Toothless and their bond is the biggest focus in the film. That's why it works as well as it does, and that's why any of it means anything. For me, the execution here was good. They cared about the characters, they cared about what they were trying to say, and they cared about whether or not the audience cared about the same things.

Thursday, March 18, 2010

Wait, What's Wrong With Being a Girl, Again?

(Not officially a part of my series on feminism in animation, although it certainly applies. Just a quick rant.)

So, as most people who might care probably already know, Disney's changed the title of its upcoming movie Rapunzel to the more gender-neutral Tangled. In and of itself, I guess not that big a deal, it's got a certain catch to it, slightly more engaging to a modern audience since it's an adjective, not a noun. Whatever. But then why did they decide to change the content of the movie too? According to the interviews I've read, they're beefing up the role of the heroic prince guy and giving him lots more action scenes. Okay, I'm all for equal character development (which is not what "swashbuckling action" means, btw), but why are they changing so much so suddenly, and especially less than a year before the movie opens?

"We didn't want to be put in a box," according to Ed Catmull, president of Disney and Pixar's animation department (via the LA Times). "Some people might assume it's a fairy tale for girls when it's not. We make movies to be appreciated and loved by everybody."

Translation: "The Princess and the Frog underperformed (ie: only made ~$220 million worldwide) and like we always do, we're blaming something totally arbitrary on the failure instead of our story department and our marketing strategy."

Remember back when they announced they were closing their traditional animation studios in favor of switching to digital animation? Their reasoning there was that everyone else's CG-animated movies were making money and their traditional ones weren't, therefore it must be that traditional animation as a medium is dead and not that the movies themselves had issues. Only now, instead of blaming traditional animation for the "failure" of their blockbuster movie, they're blaming it on the fact that boys won't go see a movie with the word "princess" in the title.

Or, apparently, "Rapunzel". (Which the semantic in me must point out is a kind of leafy green plant people use in salads, not a fancy word for "princess".)

So now, instead of the method of animation at fault, it's the fact that it's about a girl. I keep forgetting that girls aren't regular people who can be easily identified with by people of either gender, like boys can. See, when you make a movie with a girl in the lead part, and it's about "girl" stuff like romance and magic (as 99% of lead-women movies are), it means it's a "chick flick" and the only acceptable guy audience members are the ones dragged there by their girlfriends and who spend every second of its run-time in sheer emotional anguish. Because everyone knows that girl things are silly and emasculating and real men only tolerate it for the sake of sex.

But when a movie comes out with a guy in the lead and it's about "guy" stuff like adventure and action, it's totally cool for girls to like that, too, because when we say "guy", we really mean "everybody". Because guy stuff is the default, "non-gendered" stuff, and "girl" stuff is for sissy, fluffies who like glitter and shoes. And in case you're confused by that, "glitter" and "shoes" and everything else associated with being feminine are less important, interesting, relevant, and acceptable to enjoy because they are silly and beneath all the relevant "boy" stuff like explosions and car chases.

Thank you, Disney, for reminding me that girls are silly and nobody wants to watch movies about them. It's a really good thing you remembered, too, before releasing another movie that will only make a few hundred million dollars because there wasn't enough boy-time and we all know that the only way to relate to a girl character is to be a girl yourself. I mean it's not like they're real people or anything.

(Just for the sake of clarification: I do not assume this of all males, and in fact I think it's pretty demeaning to assume they're all this shallow, but there's a lot of cultural pressure and influence out there that supports the "girls are silly and you shouldn't like anything aimed at them" mentality. I don't know which I find more insulting, the idea that all guys must think this way, or the fact that there are evidently so many who do. And they're not the only ones! There are loads of girls out there who feel the exact same way due to the same social stigma. I was one of them for a very long time. Hence the bitter.)

(Another clarification: I have big issues with the so-called "chick flicks", too, and the predominance of princesses in animated movies. Not because I think femininity in and of itself is demeaning, but because of how "appropriate" femininity is showcased in them, and the almost complete lack of anything else for female consumers. I'm of the opinion that people who genuinely like the glittery princess thing, rock on. But limiting the idea of "girl" to just that is... limiting. Girls can be foofy princesses, and they can be other things, too! We have LOADS of princesses already, maybe we can explore, I don't know, something else for a change?)

Wednesday, March 17, 2010

Feminism in Animation: "Disney's Hercules" (the series)

This series really never got the recognition it deserved when it was on back in 1998, and I'm really doubtful that it'll ever make it to DVD despite a fan following and a ton of celebrity voice talent. I found it to be a pretty clever series, especially since I'm a huge fan of Greek mythology and I love that the writers clearly studied it and involved it heavily in the plots of the series. It's not always accurate, of course, since it's Disney and an animated daytime show aimed at children, but they actually got away with a fair amount, and you can tell they went to the myths first. It's actually pretty cool, since the original myths were largely pretty woman-phobic, anyway. Don't believe me? Take a look at all the female monsters those strapping demigod heroes had to go defeat, like gorgons, sirens, harpies, dracaenae, scylla, maenades, sphinx, Amazons, and the list goes on. (Note: I'm not saying all the monsters were female, but there were a lot of them, and there's a lot of symbolism involved in terms of taming/conquering female power, especially sexuality, which actually lines up with the role and treatment of women in ancient Greek society, too.)

The basic premise, as with most Disney TV adaptations of their movies, is setting Hercules (Tate Donovan) in high school during his awkward adolescent phase. Despite being a demi-god and the son of Zeus, he's pretty much a social outcast and his only steady friends are Icarus (French Stewart), the boy who flew too close to the sun on wax wings and who now seems to be permanently fried physically and mentally, and Cassandra (Sandra Bernhard), a pessimistic, sarcastic, and downright acidic young woman who's cursed to have unerring visions of future catastrophe, but who will never be believed if she tries to warn anyone about them. Cassandra alone's a great feminist character because, as might be surmised by the casting choice, she's a smart, outspoken, independent woman with a lot more on her mind than just dating and shopping. In fact she only dates one character in the entire show and that was only for two episodes-- this is in spite of Icarus's conviction that they're a couple and his stalking and obsessive behavior towards her, while not portrayed as anything other than annoying and basically harmless, isn't touted as building up to a true love match for them, either. She rejects him constantly and never capitulates to dating him or seems interested in him in that respect at all, which is nice. In fact, the character she winds up dating is very similar to him in a lot of ways, but importantly, he's not obsessive or clingy or possessive. Of course it's played for laughs and Bernhard goes completely over the top with her syrupy lovesick voice, but I think it's interesting that it seems to be Icarus's stalker-like behavior that's his biggest obstacle with her.

Icarus, for his part, is also pretty cool when not latched onto Cassandra, since he doesn't seem to pay much heed to constructed gender roles at all-- he's often shown to be more creative, nurturing, and domestically-minded, and never self-conscious about it. Of course he's also delusional and often has very bad ideas that get him into trouble, but it's still cool that he's totally at peace with his masculine and feminine sides.

There are several specific episodes that deal directly with feminist issues, especially anytime the Amazon Tempest (Jennifer Jason Leigh) is featured. One episode, The Girdle of Hyppolyte, dealt with Hercules having issues with his “Home Grecinomics” class (ha ha, puns) because he didn't feel like he should have to do “women's work” like cooking. He winds up following Tempest back to her home because he thinks she's in danger and winds up at odds with the Amazonian ruler, Hyppolyte (Jane Curtain). Banished to the kitchen to do “men's work”, he meets Tempest's father, King Darius (Emeril Lagasse) and learns that cooking and homemaking aren't gender-specific, nor are they inherently demeaning. They stay clear of more prickly topics like reinforcing the gender binary and its inherent struggle for dominance, and the idea that homemaking as a full-time job isn't regarded any more highly in the matriarchy than in the patriarchy, but the ideas are in there if anyone stops to read between the lines. Pretty subversive for a daytime animated kid's show.

It also takes on the Pygmalion myth, which has become popularized these days in movies like My Fair Lady and Annie Hall (which is a great movie, by the way). The basic story of the original myth is that the sculptor Pygmalion found every woman he saw to be inadequate next to his idea of what they should be, so sculpts himself his perfect woman. During his sculpting, he becomes so besotted with his creation, Aphrodite takes pity on him and brings the statue Galatea to life. The episode The Dream Date plays on this, even having Pygmalion be the school's art teacher with the improbably attractive wife (who is never named), but instead of a dissatisfaction with women in general, Hercules's problem is his inability to get a date for a school dance. Inspired by the art teacher's story, he sneaks into the art room and sculpts a woman out of clay, hoping to invoke Aphrodite (Lisa Kudrow) to bring her to life so he can have a date. As exacting and specific about what he wants her to be like physically, he is equally as uninterested in her personality, and just asks that she be “crazy about [him]”. Naturally, things go awry when Galatea (Jennifer Aniston) is clingy, obsessive, possessive to the point of violence with any other girl who so much as says boo to him, and even winds up rigging the election for the king and queen of the dance. When Herc tries to break up with her (by restraining her and dropping her on a remote island), she's completely undeterred and makes her way back to the dance. Long story short, the dance is ruined, the building catches on fire, and because she's made of clay, she winds up hardened into a statue. Realizing his mistake with the helpful prodding of his friends (Cassandra even gets to say the word “sexist” in a Disney cartoon), he asks Aphrodite to give Galatea the ability to be her own person, which is granted; however instead of getting the real date he's hoping for, Herc instead gets the very same break-up speech he'd given her earlier in the episode right before she runs off to find “that hunky Ajax”. All in all, the message there is pretty clear, and I think the episode presents it in a fun and not-too preachy way: women are their own people, not soulless dolls for men to use to satisfy their lust with and project their fantasies onto-- and yes, that means that they might choose to date someone else, no matter how nice a guy you might be. Seems simple, right? Sadly, in the words of Aphrodite, “not everyone gets the lesson.”(may be nsfw)

Other notable examples from the show include:

Hecate (Perri Gilpin), a disgruntled Underworld employee who's sick of getting very little recognition for her work and is trying to unseat Hades much the same way Hades is trying to unseat Zeus-- frankly in some ways she may actually be more qualified to run the Underworld than he is, not the least of which because she actually wants the job. She creates the unique situation of putting Hades in a vulnerable and even sympathetic position at times, while at the same time, the viewer can also sympathize with Hecate's frustration at her lack of respect and power. I wish she'd been around more, she was interesting. Episode to try: The Underworld Takeover

Athena (Jane Leeves), as the patron goddess of Athens shows up more than once, and is always amusing since she's usually smarter than anyone in the room, and usually in a competitive relationship with her twin brother Ares (Jay Thomas). I like her because she can compete with him in physical areas (they were both patrons of war and combat), but not at the expense of knowledge, wisdom, and reason. I also like that she seems to love irritating everyone by being a smarty pants a lot. Episode to try: The Big Games


Artemis (Reba Macentire), as the goddess of the hunt, is only in two episodes or so, but is knee-slappingly funny most of the time. Interestingly, the writers dug out this old myth about Orion, the legendary hunter of constellation fame, and she having an affair of some sort, in contrast to her more typical virgin status. But in typical Reba fashion, Artemis is straight-shootin', down-home wisdom, and prone to raising her voice when someone isn't listening to her. Episode to try: The Boar Hunt

Elektra (Jennifer Tilly), interestingly having nothing to do with her mythical counterpart, this Elektra is a goth/beatnik girl that Herc's interested in. The problem is, she hates guys like him and wants nothing to do with him until he starts trying to adopt her counter-culture lifestyle. Oh yeah, and she summons “furies” (bird-like monsters) when she gets angry for some reason. What's interesting about this is that the episode doesn't seem to come down firmly on one side or the other here; she isn't really vilified for her viewpoints, and Herc doesn't seem to learn much of a lesson beyond 'don't pretend to be someone you're not to fit in'. They butt heads constantly about their life views but neither one wins the other over, and they part still not seeing eye to eye, but it's actually a more realistic ending than everyone magically getting along after seeing the error of their ways. Episode to try: The Complex Elektra

Medusa (Jennifer Love Hewett), in a big nod to The Little Mermaid, is a lonely soul who longs for a connection with someone without turning them to stone. When given the choice between a human makeover that lasts from sunup to sundown in exchange for doing work for Hades, or a pair of heart-shaped sunglasses that keep her look from turning things to stone from Aphrodite, she takes what really does seem like the better deal and goes with Hades. She fits in when she goes to school, has friends, gets the start of a romance with Hercules, but after a serious anxiety attack when she hears Herc talk callously about learning to kill gorgons in his training, she decides to tell him who she is. It's an interesting episode and the only one I can recall offhand that focuses more on the emotional journey of a one-shot character than the protagonists. I remember that one being somewhat controversial in the fanbase when it first aired, since some people found Aphrodite's solution to be too optimistic in the face of overwhelming cultural bias against 'monsters', but there is also something to be said for the basic lesson of not trying to pretend to be someone you aren't just to gain acceptance. It's too bad she was only in one episode, since by the end of it, only Hercules was shown to be accepting of her, and it never says what happened after that. Episode to try: The Gorgon

As noted before, this series isn't available on DVD, nor is it likely to be for at least a very long time, if ever. Fortunately, some episodes are available on at least one popular movie sharing online community, and to the best of my knowledge, it's in reruns on one of the Disney channels, although I think some of the episodes have been edited since their initial airing. It's not a perfect show; the animation's pretty hit or miss, and some episodes are definitely better than others, but I thought overall it was pretty clever, especially if you're familiar with Greek mythology and history already. If not, it's a fun introduction, and it's a great way to play 'spot the celebrity guest voice', too.

Monday, March 8, 2010

Feminism in Animation: "Slayers"

This is basically the sum of a bunch of different thoughts I've had bouncing around in my brain for a while. For a while I've been wanting to highlight some media products from Asian cultures, most specifically Japan since it's the one I'm most familiar with, that feature strong feminist themes, and since it's International Women's Day, what better time to kick it off? There's this prevailing idea floating around that Eastern cultures are more “backwards” and oppressive toward women than we are in the West, and while there are certainly problems in Asian countries in regards to gender equality, I really can't say the West is any better in many ways. It's an unfair viewpoint, and I've been wanting to challenge it for a while now, but I also want to talk about some feminist viewpoints from Western media products, specifically in terms of animation. For the purposes of this list, I'm looking specifically at Disney products, since Disney is very often viewed as being un-feminist, which is fair, but that's ignoring the feminist ideas that do exist there as well. So this is my list. It leaves out a bunch, I'm sure, but these are the TV shows, movies, and comics that I'm most familiar with and have the strongest ideas on. My goal here isn't to compare these shows with each other and try to rate how each culture is doing, my goal is simply to examine them in their own rights and maybe provide a different viewpoint or raise awareness of a product that might be less known.

Slayers
The first anime I ever saw that I actually liked, and to this day I still enjoy it, even the dated parts. Originally based on a series of novels by Kanzaka Hajime with illustrations by Araizumi Rui, Slayers is an epic fantasy adventure story that in part spoofs epic fantasy stories, while at the same time creating its own story with messages all its own. It's a great adventure saga, full of humor, action, at times suspense, and loads of great characters. Kanzaka really created his own world, with its own history, culture, and mythology, and even an intricate and fascinating system of magic, with sub-groups and spells that clearly do their own different things, and that interact with each other in different ways. And at fifteen original novels, and over thirty spin-off novels, not to mention the comics and anime series that spun off from those, there's plenty that gets explored. I especially love that this series is proof that the idea that 'guys don't identify with female protagonists' is bunk because not only is the lead character in this series a female, but the novels are written in first-person perspective. So not only did Kanzaka, a man, write a lead female character convincingly and uncondescendingly, but it became one of the biggest hits of the '90s in Japan, with four TV seasons (to date), countless manga spinoffs, a string of direct-to-DVD releases, successful movies, radio dramas, and hit songs, to say nothing of the merchandise that must have been produced. To this day it has an enduring fanbase, enough to warrant a fourth TV season years after the previous one aired. Lina Inverse is an anime icon because she's a fantastic character, and the series is full of many more.

In the novels Lina describes herself as a petite, brown-haired, brown-eyed girl of fifteen or sixteen who's been traveling for years already-- gradually her hair and eyes were both lightened to a dramatic red, which admittedly does suit her personality more. She's not on some grand quest to save the world-- although she does usually wind up doing it anyway-- she's doing it because she loves adventure, kicking the butts of roving tribes of bandits (and making herself money in the process) and building up her reputation as a sorceress. By the time she's in her mid-teens, her name is already feared far and wide and she's almost a living legend-- although not quite in the way she'd wanted, since her nickname Dra-Mata (“dragon spooker”) is less flattering than her own title of “beautiful sorcery genius”, and she's very often regarded as a public menace. She has an ego the size of a small state, but the thing is, she really is a genius. She is a force of nature to be reckoned with, both in terms of her magical power (which is portrayed literally as an atomic explosion in the anime), but in terms of her personality. She's loud, brash, egotistical, angry, opinionated, educated, fearless, ambitious, greedy, hardworking, adventurous, confident, funny, and totally relentless. And yet, as much as she brags about how gorgeous she is, it overlays this insecurity about her figure, since she's willowy and petite and seems to be surrounded by women far more well-endowed than she is. She's awkward and shy when it comes to things like romance and tries to avoid thinking or talking about it at all, let alone pursuing it. Her temper is legendarily short, and she's been known to blow up entire villages just to let off steam when she gets riled up, which only contributes to her reputation as a menace to society in general. She's very well-versed in magical theory as well as folklore and legends, and will often explain things to less-educated people. She also loves food and has been known to put away as much as twenty helpings in one sitting, which I believe was once attributed to the amount of magic energy she channels on a regular basis. Her abilities with magic, especially black (destructive) magic are astonishing for someone of her age; her signature spell is incredibly powerful, and one only a handful of people in the world know, but there's one even more powerful that she herself managed to figure out on her own that taps into energy so powerful it can destroy the planet if miscast. She's also tactically very savvy and will use creative and unorthodox methods of solving problems and getting out of trouble.

I could go on and on about how much I love her and all her foibles and shortcomings and amazing humanness, but she's also far from the only worthy female character in this series. In Lina's earlier wandering days, she had a sometime traveling companion/rival in Naga the Serpent, another powerful sorceress looking to establish a name for herself-- the fact that the name she establishes is "goldfish poop", after the way she follows Lina around, doesn't seem to slow her down much. Naga is a largely comedic character, with many moments of supreme idiocy (poking her own cheeks with her spiked shoulder pads while casting a spell springing immediately to mind), and an outfit that defies nearly every rule of practicality and common sense, but there's a lot more to her than that. She does come off like an idiot a lot of the time, but I don't think she really is-- she's shown frequently to also be pretty canny and proves a good foil for Lina a lot of the time. She's a skilled magician, especially with nature-related magic, and her blistering confidence and complete lack of self-doubt about anything is really pretty cool when you step back and look at her. The signature laugh that drives sane people mad at the sound is the manifestation of that confidence, and it's what drives her tenacity, her ability to wear that ridiculous outfit without shame, her ambition, and her ability to drive Lina absolutely crazy. It's never directly stated anywhere, but there are big hints dropped that she's actually the older sister of another main character, Amelia, and the crown princess of a very powerful kingdom. She left home after witnessing the murder of her mother, which is why she faints at the sight of blood, and seems to prefer the life of a wandering adventurer to that of being royalty, although she's hardly lost the viewpoint of the upper echelon of society. She is also a woman who loves her alcohol, and delights in stealing Lina's food when the opportunity presents itself.

Amelia Wil Tesla Seillune is the next most prominent female character in the story, especially in the anime. Back when I was first into the series, she was widely despised by the fanbase, and I'm glad to see that's died out now because she's a great character. Amelia is a princess of the kingdom of Seillune, a large and powerful country that specializes in white (protective/healing) magic. The kingdom even has a series of walls built through and around it in the shape of a protective charm. Amelia is a very powerful white magic priestess, but she also has a great deal of proficiency in shaman (nature) magic, which gives her a greater diversity of spells to draw on than Lina in some ways. She's also an accomplished physical fighter, but has an inexplicable need to climb on the top of something tall and give righteous lectures to villains about justice before entering the fight-- also she will frequently fall off the tall things and land on her head, which often ruins much of her credibility as a threat. A year or two younger than Lina, she's a bit shorter than her, but with much more curve in her figure, which a thorn in Lina's side from time to time. Like her other family members, Amelia has a love of adventure and travel, but she also feels a great sense of responsibility to her kingdom, and so frequently returns home to take up her political and diplomatic duties instead. Raised by her father after her mother was murdered when she was small, she has a very strong sense of filial duty, and takes after her father in many ways, not the least of which are exuberance and an iron-clad belief in justice. Once stated that she didn't want to be the princess who gets rescued, but rather the prince who saves the damsel in distress, and very often refers to herself as a warrior of justice. Is probably the most naive character in the entire series, but grows considerably during its course into someone with a lot of sense and diplomacy, an even temper, and a really formidable opponent in both court politics and battle.

Sylphiel Nels Radha is the least like any of the other major female characters in the series. She's the epitome of the “ideal” woman and everything Lina isn't; kind, gentle, nurturing, domestic, beautiful, graceful, soft-spoken, shy, obedient, dutiful, sweet, and friendly. Lina hates her instantly, but that's likely due in large part to Sylphiel's very overt designs on Lina's traveling companion and romantic interest, Gourry, and Lina's own buried insecurities. A very powerful white magic priestess, Sylphiel lives in a legendary city that once saw the destruction of a major demon and is renowned for its holy tree that played a large part in that battle. Though she starts out as the obligatory rival character, she soon starts taking on her own life, after enduring an unimaginable tragedy and playing a very important role in the defeat of a major demon. Little tidbits of her past and hidden parts of her personality are revealed slowly, and they add a nice dimension to her, even though she's still not one of the more well-developed characters in the series. But she serves her purpose well and even offers a number of surprises toward the end of the second anime season that showcase just how far she's willing to push herself for the sake of her own dreams. A character that, similar to her namesake Radha from the Hindu tradition, is completely devoted to the object of her love, but is doomed to a life of loneliness, waiting for the love of a man she'll never get. Even though she knows this, she still doesn't back away, and even then never bears Lina any ill will or overt resentment about it. She brings out the insecurities in Lina as she would in anyone, since she is too good to be real, and yet you can't help but feel badly for her since she's lost everything she cherished and deserves much better than the lot she's been given. She is the character who seems most fragile, and yet is able to endure the unendurable and keep moving forward without losing her kindness.

There are more supporting characters that are worth discussing, as the series ran for a long time and had a huge supporting cast, but these are the major female ones. I love the cast for its diversity, and for the sense of human-ness that abounds in each one of them. Some characters are tragic, some comic, some both, some tomboys, some feminine girls, but none are invalidated or made lesser because of their traits. There was clearly thought put into each of them, and while they might seem on the surface like the embodiment of long-standing tropes, each has qualities that defy their categorizations and raise them up into something more thoughtful and interesting. It's also just a great overall series, full of cosmic battles between Good and Evil, silly side-quests, giant slugs, lots of magic, a little romance here and there, complicated family ties, loads of silly gags, lots of food, and plenty of concussions. I still have fun with it even ten years after the fact.

Tuesday, February 2, 2010

Oscar Watch: Best Animated Feature

Okay, so the blogosphere is probably alight with people yammering on about the Oscar noms from this morning, and while I certainly have my opinions (as my previous post makes no secret of), the fact is, I've hardly seen any of the movies up for the major awards this year. Some of it is due to a lack of enough interest, some is due to a lack of money, and some is due to a lack of time and/or availability (there's only one movie theater left where I live and their selection can be very skimpy when it comes to independent movies and certain subjects-- let's just say they didn't carry Brokeback Mountain, Milk, and likely will not carry A Single Man). To be fair, I still haven't seen any of the nominees for Best Picture from last year either, despite a Netflix subscription and two movie rental places at my disposal.

Getting back on topic, so while I can run around screaming that I want so-and-so to win such-and-such for whatever reason, the fact is, I've only seen Inglourious Basterds and Up for the Best Picture category, and Julie & Julia for the actresses and actors' awards. I feel a bit underqualified to be talking about these categories as a result. Instead, I'm going to be talking about my favorite category anyway, and the one from which I've seen the most nominees: the Best Animated Feature category.

First off, I have to eat my words from the other day: Up is indeed nominated for Best Picture. I am thrilled to see a second animated film make it to that category finally (the only other one was Beauty and the Beast in 1991), and I think it deserves to be there as much as anything else this year. So a big tip of my hat to the Academy for recognizing that it's not only a good animated movie but a good movie, period. Having said that, it won't win. I'm pretty sure Avatar's going to be taking that prize (why that isn't listed in the Animated Feature category is a little beyond me, but you can't win them all, I guess), and if it doesn't, one of the other live-action ones will. But it's okay, because it's also nominated for Best Animated Feature. (Has that ever happened before? I know the animation category is pretty new, and all, but I'm not sure I've seen even the Golden Globes double-book one movie for two different Best Feature awards like that.) So Up will win Best Animated feature, no real shocker there, and it is deserving. What's both frustrating and gratifying is that there are actually five movies in this category this year, and several of them are very good in their own right and I'd love to see them win, too. It's great to see more worthy contenders here at last, and there's even a diversity of media, too! In fact, I think for the first time ever, Up is the only CGI movie nominated, with two stop-motion films (Coraline and The Fantastic Mister Fox) and two traditional films (The Princess and the Frog and The Secret of Kells), making for a nice display of the variety and diversity that animation can offer as a medium. I will say I'm surprised Miyazaki's Ponyo didn't make the cut. Seems like there could have been room for it somewhere in there.

While I know what movie will likely win, I'd still like to give my impressions of the other nominees, too, because I think they're very deserving of attention as well. Each one is unique and imaginative and skillfully made.

Up

Clearly the frontrunner to take this one, since Pixar nearly always wins and it's also up for Best Feature. It totally deserves every award, ticket sale, and word of praise it's received. It's a lighthearted adventure, a nostalgic story, a tearjerker, a comedy, and a buddy movie all at once, and yet it never feels constrained by any of those categories, either. It literally is all of them at the same time, never moving jerkily from one idea to the next, and it's all wrapped up in this warm-heartedness that permeates every aspect of it. It manages to convey a lifetime in ten minutes and have it mean something to the people watching it, so we understand Carl's attachment to things like a mailbox and a painted wooden bird. The lesson he learns is one that the audience learns with him, instead of watching from a superior vantage point, already knowing the answer and just waiting for him to get there. It's a lesson a lot of us have a hard time accepting, and maybe afterward still don't want to accept. It challenges us there without ever feeling like it's condescending to us. Someone remarked that it felt more like a Miyazaki movie than any other Pixar movie had managed to do so far, and I agree there. That envelopment in a sense of nostalgia and sentiment that never seem cloying, that ability to literally create a world from nothing that still feels like it has life in it, the gentleness and the heartfelt desire to really create something of quality and emotion and meaning is all there, as it is in every Miyazaki film I've seen. I may complain about Pixar winning this category every year, but it's only because I think they deserve either better competition here, or to be competing for Best Picture. They deserve it.

Coraline

I've blogged about this one before, but time hasn't lessened how much I like this movie. Henry Selick has a way of capturing an atmosphere and almost indefinable charm that I find lacking in a lot of other stop-motion (Wallace and Gromit being a big exception), and he really deserves a lot more recognition than he gets. Most people still think Tim Burton directed The Nightmare Before Christmas, and it gets tiresome correcting them all the time. Of course, I'm also partial to this movie because it's based on a book by Neil Gaiman, one of my favorite authors since I was sixteen. Some things were changed for the film (like the existence of a major supporting character), but it's part of the process of adaptation from one medium to another, and I thought it was very well-handled and done with a lot of respect to the source material. One of the most distinguishing aspects of Selick's design style that I'm very fond of is little physical irregularities, like a mouth being lopsided. It makes the characters more interesting to look at without being distracting, and it adds a quirky charm to everything that I really love. I also love that he wasn't afraid to keep it creepy. My favorite movies when I was a kid were the ones with creepy or even outright scary moments in them, like The Dark Crystal (which I think I've seen in English once, since the only friend of mine who had it in my childhood had it taped off TV from Costa Rica-- I couldn't understand what they were saying, but I loved it anyway), The Neverending Story, and Return to Oz, which also features some of my favorite pieces of claymation animation. (Honorable mention goes to The Adventures of Mark Twain-- even though I didn't see it until I was much older, parts of it unnerved the hell out of me and it probably would have fit right in on that list.) I was personally glad to see a return to the kids movie with some teeth, since it always gave me the impression as a kid that something really was at stake in these stories, and what these characters were doing mattered. It made the triumph at the end mean more because they had something very threateningly real to overcome. That's very much the case with this movie, and I have to give a lot of credit to Terri Hatcher for her performance as both Coraline's mother and the Other Mother-- such subtle things she did with her voice that gave the animators a lot of room to get the acting just right to hit that balance of honey-sweet overlaying something terrible. I also love that all the women in this movie have a witchiness about them-- real witch, not "w-to-rhyme-with-b" witch. There are so many subtle touches in it, and I'm a sucker for detail, and I felt it was a wonderful adaptation of an equally wonderful children's book. Growing up, this one would have been an absolute favorite for me, the adventure/coming of age story I'd always wanted without having to superimpose myself on a boy to get it.

The Fantastic Mr Fox

Okay, I have to admit, this is the only one in this category I haven't watched yet. I wasn't sure what to think of it judging from the one or two very short promos I ever saw for it, but I did hear from friends that it was a lot better than they'd been expecting, and was even downright good. It never came anywhere close to me, but it'll be on my Netflix queue as soon as it's available. On a side note, I really wish George Clooney would do more voicework, he's got what they call "a voice with character" in spades, and he has a great range of emotive capabilities to draw from. I think the medium would suit him nicely.

The Princess and the Frog
(Pretty long, since I never got around to writing an actual review for it before.)

Disney finally returns to the media that launched the mega-conglomerate in the first place. I could not believe the short-sighted stupidity at play when they closed down their traditional animation studios after 2004's Home on the Range. I was ecstatic when I heard they were (finally!) reopening them after the merger with Pixar and Lasseter finally brought a little common sense back to the creative decisions. (Really, assuming that tepid ticket sales on the traditional animation movies with the booming sales for Pixar movies meant that traditional animation was dead as an art form is asinine-- evidently no one paused to consider that it was the stories that were lackluster, not the medium itself.) The directors in charge for this movie were Ron Clements and John Musker, the directing team behind The Little Mermaid, Aladdin, Hercules, and Treasure Planet, which I felt was a pretty wise choice, as well as a symbolic one, given that Mermaid kicked off Disney's '90s renaissance and saved it from going under. The end result was pretty fine, a return to the traditional fairy tale stories that the company is known for, with some really beautiful animation (almost show-off beautiful in places) and the sort of charming, plucky, independent heroine that Ron n' John love to showcase. Bonus feature that the prince was also charismatic, charming, and cocky (an actual personality, something lacking in Mermaid's prince-- or most of Disney's classics, for that matter), and they both felt like a lot of work had gone into their development as individual characters, not just their designs. You could tell that they really wanted to get this one right, and in a lot of ways they did. The beginning was wonderful, the villain was incredible, the animation was absolutely lovely (and in places spooky), and it featured Jim Cummings doing his wonderful Cajun accent, which I'd only heard once before in a direct-to-video Scooby-Doo movie.

I loved that the heroine wanted a career, and I love that she didn't have to choose between it and her romance-- even if the romance part was incredibly rushed and sort of came out of nowhere and smacked me upside the head with its randomness 2/3 of the way through the movie. That really was the biggest beef I had with this one, was I did not buy the suddenness of the romance at all. It jerked me completely out of the movie and I found thoughts like "really? you've known her for a day!" to be very distracting for much of this part. I would have been totally fine if they'd implied more of a passing of time at the end, or if they hadn't set up such a constrained time limit for the action to take place in initially, or if there was some attempt to show that they had spent more than a day together before falling in love. But it was literally a day. And this wasn't one of the love at first sight relationships, either, it was one they were clearly supposed to grow into, so that just made it even more jarring.

The middle in general is a problem, since it seems to dissolve into random comedic relief elements for the sake of waking the kids up and filling space until the end. There's also a character here who seems to serve no real point to the story whatsoever (aside from padding things out and giving the leads something to do for the middle part) and while I get that she was supposed to be the representation of the "proper" form of voodoo in contrast to the villain's misuse of it for personal gain, I felt like giving her a gospel song and lots of Christian church imagery sort of undermined that idea. Oh, and there are some issues with astronomy at one or two points (the Evening Star is the planet Venus, not an actual star, for instance, and there's something that happens later on that sort of made my head explode a little) but it wasn't anything so major that I lost any sleep over it.

It does come back together at the end again, and there's a really wonderful dynamic between Tiana and the female supporting character whose name I have forgotten (but who may have been my favorite character next to the villain just because she was hilarious), as well as the prince, once we get past that really awkward phase in the middle and I was able to pretend they'd had more time to get to know each other. And yeah, there are subtle mentions of racism, and a contrast drawn between the means Tiana's family lives in and the means her friend, the rich, white debutante lives in. It's subtle enough to keep any nagging feelings of guilt at bay, and some things may be unrealistic for the time frame this is set in, but it doesn't try to sweep these problems under the rug, either. So, in summary, yeah, the movie has some flaws, but honestly, they didn't keep me from enjoying myself a great deal, and overall I was pretty pleased with it as a return to good ol' hand-drawn animation. It's probably the most flawed of the films in this category, but I think it does still deserve to be in here, and it's worth seeing.

The Secret of Kells

I'm probably one of the very few people on this side of the Atlantic to have been able to see this one yet, and I was both very surprised and very happy to see it nominated. First-off, it's really, really beautiful. Astonishingly beautiful. Very reminiscent of a little-known masterpiece of traditional animation called The Thief and the Cobbler, by animation legend Richard Williams. It's done in that same 2 1/2-dimension style that's reminiscent of medieval art, and it draws inspiration from the Book of Kells and traditional Celtic artwork as well. There's a mix of magic and faeries and the old nature-worshipping religions of the British Isles and the Christian religion that was trying to stake its claim there as well. I never felt like it was disrespectful of either one and seemed to be leaning more towards the idea of mutual cohabitation and respect, which I always appreciate. There are definitely ideas under the surface here, and it never felt like it was pandering exclusively to a young crowd, nor did it feel like it was trying to exclude them. There are also interesting changes in perspective, between the way a young Brendan sees the events happening around him, and the way the adults do, and there's a wonderful sense of trust on the part of the filmmakers to allow audience members of all ages to consider both without pandering to either. There are some tense moments, and a few that I was really shocked to see in a film with such a fun and colorful design. There are more of those creepy/scary moments towards the end that I would have been afraid of but secretly loved as a kid, and again, it serves to add some real weight to the story and create a sense that something important is at stake. It's a stunningly beautiful film that probes some ideas that most kids movies don't like to, and there is a surprising intensity to some of the later scenes that not all kids are going to be comfortable with. But I like that the filmmakers took some risks, and I'm really happy to see it get recognized. I hope that means we get a DVD release soon.

Well, that's it for that category. I have to say, I'm really pleased with the diversity and quality of the selections this year, and I really, really hope it's a trend that continues.

Wednesday, December 9, 2009

Spotlight On: Satoshi Kon

(To view a preview for each film, click the title.)

Upon learning I'm a film student, often first question I'm asked is, "who's your favorite director?" Very often I don't have an answer-- I've never been one to have an absolute favorite anything-- however one name that does leap to mind with pretty solid consistency is Satoshi Kon. Even though he only has four films and one television show to his directing credit, they are all of such high quality and unusual content that every one of them would be worth discussing in detail. (I should note that I haven't seen the television series, Paranoia Agent yet, though I plan to soon.) While there are certain unifying themes in his works, they are all distinctly different in tone and genre, which only adds to Kon's skills as a director-- instead of staying with the genre that he first found success with, he tries something new each time, which adds a new dimension to the credibility of his range and vision.

It Really Is a Medium
Probably my favorite aspect of his body of work is that he uses animation as a medium instead of a genre. Many people automatically associate animation with a genre, such as children's films, or fantasy, and this is especially so in the US. To the best of my knowledge, this idea is not as firmly rooted in Europe, where many countries have their own rich animation legacies and France in particular produces films like The Triplets of Belleville and Persepolis to great worldwide acclaim. Recently the Israeli film Waltz With Bashir also used the medium to effectively tackle adult subject matter in a highly effective way, and there seems to be a dawning realization that animation is capable of much more than most people ever considered.

Asian countries, in particular Japan, have not traditionally been as wedded to the idea that animation is a medium strictly for children and have produced a staggering amount of television, video and DVD releases, and feature films with it. There are more variations on genre in these instances, though there is an emphasis on children and teenaged-audiences, and more of the popular titles tend to fall into the fantasy or science fiction categories, so it's not all that different in that respect. Even a legendary director like Hayao Miyazaki stays to these genres, though his mastery of the medium and talent for storytelling elevate his films above traditional "anime" in the minds of most.

So where does Satoshi Kon fit into all this? While Miyazaki produces epic fantasies for all ages, full of messages about self-esteem, environmentalism, war, work ethic, and devotion, Kon produces quiet, more introspective, psychologically ambiguous works that deal with the blurring of reality and fantasy, and the nature of the media in modern culture and its impact on the human mind. Both men craft films of staggering detail, emotion, and artistry, but where Miyazaki brings realistic detail to the fantastic, Kon very subtly weaves the fantastic into reality.
Films
My first exposure to him was the film Perfect Blue, his directorial debut. I was fairly new to my appreciation of Japanese animation (I'd held it in universal disdain for quite a number of years until my very early twenties), and to say that this film disturbed me is something of an understatement. While very skillfully made, and scenes from it have haunted me in the years since, it's only recently that I've managed to bring myself to watch it again. The story revolves around a young pop idol from a dime-a-dozen pop music group try to branch out into a successful acting career. She finds that in order to gain the kind of exposure she needs to garner serious attention is to cast off her innocent, wholesome pop singer image and pose nude for photo shoots and partake in a graphic rape scene for a TV show. As this happens, she finds herself stalked by a fan from her pop idol days, and discovers an internet page claiming to be written by her with intimate details of her life on display. She begins to see hallucinations or possibly dreams of her pop-idol self chastising her for the choices she's made for the sake of her ambition, and eventually people around her start dying. Both Mima's and the audience's sense of what is reality disintegrates through the course of the film, and until the end, neither she nor we are entirely sure if those fantasies of her murdering the people exploiting her are really fantasies or not.

I'd heard about Millennium Actress, Kon's next film, probably a year or two after I saw Perfect Blue. I didn't wind up seeing it until two years ago, convinced it was another violent psychological thriller, and no matter how well-made it might be, I simply didn't feel up to coping with another one from him. This impression could not have been more wrong. Actress is the flipside of the situation in Blue, where the connection between a star and her biggest fan is touching and impacts their lives in positive ways. It's a sweet, heartfelt film that captures the essence of Japanese history and film from World War II through to the twenty-first century in the life and career of one legendary actress.

It's a love story between her and a mysterious figure she met only briefly in her early teens, but whom she spent her life chasing after, as well as that of a man so inspired by her image, he spent his career chasing it. Chiyoko begins her career as an excuse to chase after the man she helps rescue one snowy winter morning, traveling all the way to Manchuria to film a propaganda picture during WWII-- he left a key near her house as he fled the Japanese secret police and she vowed to bring it to him. Her movie career blossoms and her roles take her as far back as 1,000 years in Japanese history even as her own life keeps progressing forward through adulthood, middle-age, and even old age. Whether the roles she had eerily match the events from her life or her memories have become so intertwined with them that they're inseparable, it's never clear, but neither is it that important to figure out. The snippets she recalls from her films continue to drive forward the story of her own personal quest for the man she's compelled to find just as easily as a literal enactment would have been, and it creates a fascinating and entertaining vehicle to contemplate the depths to which films can become a part of our lives.

Tachibana, a longtime fan, seeks her out for a documentary of her career years after she retires in seclusion. He's worked in films and even managed to create his own production company ("Lotus", named for her favorite flower), spurred by his fascination and admiration of her. Though often played for comedy, he and his assistant further the blurring of reality, memory, and fantasy by becoming involved in her flashbacks, even able to directly affect them and bring back mementos when the scene shifts back to the present. To attempt to understand what's literally happening here is futile and misses the point: the film is demonstrating how involved the audience becomes with the films it views, how potent the fantasy is, and how much it becomes a part of the culture and collective memory of those who view it. It isn't science fiction or fantasy, it's a visual, stylistic method of conveying a complex idea while at the same time, driving forward the story without breaking our concentration.

There's even more to talk about with this film, but it's best left for debate amongst people who have seen it. Suffice to say, I was so surprised and moved by this film, it completely overshadowed my fear of and anxiety towards Kon's work and I rushed to watch his next film.

Tokyo Godfathers is yet another departure from his previous films. While Blue is a thriller and Actress is a love story, Godfathers is a slapstick comedy with a very unusual subject: the homeless. The three protagonists of the film are a sort of dysfunctional family of homeless people: Gin, the "father" figure, a former family man who's haunted by his past; Hana, the "mother" figure in the form of a homosexual transvestite who longs for family, and Miyuki, the "daughter", a sixteen year-old runaway hiding from her father. While dumpster diving for presents on Christmas Eve, they come across an abandoned baby and set out to find its mother. Of course, through the journey they each wind up confronting their pasts, usually through a series of miraculous coincidences, each one becoming more implausible than the last.

Kon's go-to animation studio Mad House retains its hyper-realistic style that they used for his previous two films, but couples it with more exaggeration and "cartoonish" facial expressions to heighten the goofy comedy. However, the film also doesn't shy away from the more realistic and serious hardships that come with living on the streets, as well as the characters' backstories, and there is very much a solid, emotionally resonant core beneath all the humor. The blurring of reality and fantasy inside the story isn't as pronounced as in Kon's other works, though it does crop up occasionally. Personally, I see it happening most often with the coincidences, almost like an accentuated version of the type of thing that happens in a lot of Hollywood films, where destiny drives the characters to their inevitable resolutions and happy endings.

It's no coincidence that the story takes place in the week between Christmas Eve and New Year's Eve, the time of year when people are most likely to believe in miracles, and also when family connections feel culturally most important. The human connections in the film are what drive it, be they between the protagonists, their real families, or the people they meet along their journey-- every one of them is significant and unlikely, reminding us that no matter how high or low we may go on the social ladder, we are all still connected. Kon goes out of his way to shine a light on society's most forgotten and ignored, from the homeless to drag queens to Brazillian migrant workers, it's a side of Tokyo that doesn't get focused on much, and the fact that he does so in such an approachable and inalienating way is impressive. It's a feel-good movie, but one without as many empty calories as many of its brethren, and it's far more likely to get me in the holiday spirit than most.

Once again, Paprika is a departure from Kon's already eclectic body of work, this time delving into a more conventional arena for Japanese animation, science fiction. The character design also changes, Paprika being the only example that is recognizably Kon's style, with everyone else looking closer to the style used in Miyazaki's Spirited Away (coincidentally, also a style change for the director, and yes, I know the same character designer worked on both, but he also worked on Kon and Miyazaki's other works in their signature styles).

This is by far the most blatant example of the blurring of the line between reality and fantasy, and if Actress works to gently twine the two together until one doesn't notice the difference, then this film has them crash together violently in a noisy cacophony of images that go by almost too fast to catch. Also like his previous films, it dialogues with Hollywood film, in ways more blatant and also more subtle than before: one of the characters has a reoccurring dream with scenes from various Hollywood films like Roman Holiday, and at one point has a conversation with someone about different film techniques as the camera demonstrates each one as he explains it; the film itself takes the Hollywood idea of the "destined pair" and turns it on its ear, while underhandedly critiquing its perpetuation of male sexual entitlement at the same time. It deliberately defies audience expectation by playing on these very commonly used techniques, which a lot of people found dissatisfying but which was frankly my favorite part of the entire film.

Like with Perfect Blue, Kon incorporates the internet into the list of media being used, this time as its own immersive world with very fuzzy boundaries to reality. Like Tokyo Godfathers it focuses on the interconnectedness of humans, this time through the idea of collective dreams. These ties don't seem to be accidental, as in the final scene, a character goes to a movie theater displaying movie posters for all of them-- instead of keeping them in the background, the camera pans slowly over all of them in chronological order, stopping on the poster for Kon's upcoming film, The Dreaming Machine. In a lot of ways, this film is very consciously telling the audience that they're watching a movie (outside of the fact that it's rendered in animation), and now that some images from Dreaming Machine have been released, it's much easier to see the scores of visual references littered throughout Paprika. So not only does this film dialogue with Hollywood and its influences and conventions, but with Kon's own body of work, past and future alike.

"Why wasn't this live action?"
One of the more interesting questions asked about Kon's works, and one which has many relevant answers. Perfect Blue started out as a live action film but ran into budget problems and delays, so animation was turned to as the next best option. Kon and Mad House's skill at creating detailed, realistic-feeling worlds served this story well, since the medium allowed them to seamlessly bend the laws of physics to allow a hallucination to skip effortlessly down a row of lamp posts, or appear in the reflection of a pane of glass-- instead of special effects that on some level impress upon the audience that the frames they're watching were altered, it's simply a part of the narrative, as seamlessly interwoven into the frame as the characters themselves. Despite its glaringly obvious lack of reality, it's also able to create higher tension in the audience because there is no real-life actor on screen, and the physical punishments that happen in a sense "really" happen to the character; in other words, there's no effects person gluing prosthetic wounds on before the scene is shot, no rubber knives, no trick shots, no digital effects added in later-- an animated character gets stabbed, they're stabbed with as real a weapon and have as real a wound as they themselves are. Of course there is also the impact of taking a medium that is generally thought of as being for children and telling very adult stories with it, which for many people is a profound one. If the recent trend of adult-oriented animation continues, this will likely lessen as people become accustomed to the idea.

The fact that Kon chooses to animate stories that for the most part could just as easily be filmed in live action is significant because it demonstrates the range it's capable of as a medium and the different psychological effect it can have on an audience. He was the first director I know of to really stretch the boundaries of what had been done with it up until then, particularly by utilizing its particular strengths in such subtle ways and to the best of my knowledge he's the only one still using this particular method. He's experimental and full of ideas and things to say, which is always exciting for me as a viewer, and I hope he continues to gain more exposure. The Dreaming Machine, his next film, is yet another departure for him into a more conventional animation standard, the children's film. I can't wait to see what he does with it.